-new- Anime Girl Rng Script -pastebin 2024- -au...

private GirlData lastSpawndGirl;

// Calculate total weight float totalWeight = 0f; foreach (var data in girlsData) -NEW- Anime Girl RNG Script -PASTEBIN 2024- -AU...

But since the original script is not provided, I should create a general-purpose helpful addition. Let's go with adding weighted probabilities. This is a common enhancement to RNG scripts to allow some characters to have higher or lower chances of being selected. public GameObject[] girls; // Array of anime girl

public GameObject[] girls; // Array of anime girl prefabs public Transform spawnPoint; // Where to spawn the girl public float spawnChance = 1f; // Chance to spawn when triggered But in the context of a Unity script,

using UnityEngine; using System.Collections.Generic;

The "-AU..." part is a bit confusing. Maybe it's a typo or incomplete. It could be "AU" abbreviation, like "Alternative Universe" in some contexts. But in the context of a Unity script, maybe "AU" refers to "Audio Unit" or another Unity term. Alternatively, the user might have mistyped and meant something else. But maybe it's just part of the filename.

if (Input.GetKeyDown(KeyCode.Space)) SpawnGirl();