Opengl Es 31 Android Top Apr 2026
import android.opengl.GLES30; import android.opengl.GLSurfaceView; import android.opengl.Matrix;
int vertexShader = GLES30.glCreateShader(GLES30.GL_VERTEX_SHADER); String vertexShaderCode = "attribute vec4 position; void main() { gl_Position = position; }"; GLES30.glShaderSource(vertexShader, vertexShaderCode); GLES30.glCompileShader(vertexShader); opengl es 31 android top
public OpenGLES31Example(Context context) { super(context); setEGLContextClientVersion(3); setEGLRenderableType(0x4); // OpenGL ES 3.1 } import android
GLES30.glUseProgram(program); GLES30.glDrawArrays(GLES30.GL_TRIANGLES, 0, 3); } String vertexShaderCode = "attribute vec4 position
@Override public void onSurfaceCreated(GL10 gl, EGLConfig config) { GLES30.glClearColor(0.5f, 0.5f, 0.5f, 1.0f); GLES30.glClear(GLES30.GL_COLOR_BUFFER_BIT); }