Opengl Es 31 Android Top Apr 2026

import android.opengl.GLES30; import android.opengl.GLSurfaceView; import android.opengl.Matrix;

int vertexShader = GLES30.glCreateShader(GLES30.GL_VERTEX_SHADER); String vertexShaderCode = "attribute vec4 position; void main() { gl_Position = position; }"; GLES30.glShaderSource(vertexShader, vertexShaderCode); GLES30.glCompileShader(vertexShader); opengl es 31 android top

public OpenGLES31Example(Context context) { super(context); setEGLContextClientVersion(3); setEGLRenderableType(0x4); // OpenGL ES 3.1 } import android

GLES30.glUseProgram(program); GLES30.glDrawArrays(GLES30.GL_TRIANGLES, 0, 3); } String vertexShaderCode = "attribute vec4 position

@Override public void onSurfaceCreated(GL10 gl, EGLConfig config) { GLES30.glClearColor(0.5f, 0.5f, 0.5f, 1.0f); GLES30.glClear(GLES30.GL_COLOR_BUFFER_BIT); }

This Month's Featured Book

Grow in intimacy with God through the Psalms

Tim Keller's "The Songs of Jesus" will help you use the rich treasures of the Psalms as a doorway to approaching God each day. This 365-day devotional book, which journeys through every Psalm, provides a short meditation and prompts for personal prayer each day of the year.