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Games Touch Screen 240x320 Extra Quality: Talking Tom Cat Java

Run the game on a device with a resolution of 240x320 pixels (you can use an emulator or a physical device). Tap on the cat to make it talk!

Create a new libGDX project using the official setup tool. Choose "Desktop & Android" as the target platforms.

The code follows standard Java coding conventions and best practices. The game logic is separated into clear and concise methods, and the code uses meaningful variable names and comments. Run the game on a device with a

import com.badlogic.gdx.ApplicationAdapter; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.input.GestureDetector; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.audio.Sound;

@Override public void create() { batch = new SpriteBatch(); tomTexture = new Texture("talking_tom.png"); tomPosition = new Vector2(Gdx.graphics.getWidth() / 2, Gdx.graphics.getHeight() / 2); tomTalkingSound = Gdx.audio.newSound(Gdx.files.internal("tom_talking.wav")); tomMeowingSound = Gdx.audio.newSound(Gdx.files.internal("tom_meowing.wav")); Choose "Desktop & Android" as the target platforms

batch.begin(); batch.draw(tomTexture, tomPosition.x, tomPosition.y); batch.end();

// Set up touch screen gesture detector GestureDetector gestureDetector = new GestureDetector(new GestureDetector.GestureListener() { @Override public boolean touchDown(float x, float y, int pointer, int button) { if (x > tomPosition.x && x < tomPosition.x + tomTexture.getWidth() && y > tomPosition.y && y < tomPosition.y + tomTexture.getHeight()) { isTalking = true; tomTalkingSound.play(); } return true; } import com

if (isTalking) { // Update talking animation } }

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